![]() That’s sort of deliberate whereas the challenge generally comes in with the elite monsters, which are intended to often be harder than the bosses. That is different than other games, certainly other games we make right now and other games we’ve made in the past. Bosses aren’t so much about the challenge in D3 vanilla, as they are about the celebration or the story moment that you have defeated another Lord of Hell. Why you fight bosses versus why you fight elites, has sort of a different balance than previous Diablo games did. Kevin Martens: Right, so a couple of notes on bosses. I guess it comes down to the balance of the elites versus the bosses, what do you want people to be really striving to go for? Is that something you’re interested in doing, and if so would short-term smaller fixes, like letting them give a Nephalem Valor stack, or provide a big chunk of experience if you kill them with 5 stacks - would those be the sort of things that might be considered? Diablo Somepage: There had been some talk about making the end Act bosses more interesting. (I blame the fact that it was posted on my birthday when I was very drunk otherwise occupied, and out of town visiting relatives.) The interview can be seen on Diablo Somepage and it’s got some good info, plus an almost farcical number of, “we’ve talked about that but can’t give you any details yet” type answers. It actually went up a few weeks ago, but we missed posting it at the time, so here it is now. The first is a text only interview with Josh Mosqueira, Travis Day, and Kevin Martens. I’m sure you guys saw our interview posted earlier this week, and if you want more, here they are. As we reported from the Diablo 3 Fansite Summit last month, the Diablo 3 devs were planning to submit themselves to an increasing number of interviews to give us something to talk about and think about over the summer.
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